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stop looping - Macromedia Director 3D

What's the Lingo to stop/start looping of a keyframed motion in 3D? I have a Shockwave 3D member with quite a few things animated. Most I want to loop. I had the loop property on in the Property Inspector and the sprite plays fine. I just want to change one model so that instead of looping the animation, it just plays once. Thanks....

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  1. #1

    Default stop looping

    What's the Lingo to stop/start looping of a keyframed motion in 3D?

    I have a Shockwave 3D member with quite a few things animated. Most I
    want to loop. I had the loop property on in the Property Inspector and
    the sprite plays fine. I just want to change one model so that instead
    of looping the animation, it just plays once.

    Thanks.

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    stu Guest

  2. #2

    Default Re: stop looping

    A combination of

    member(yourMember).model(yourModel).keyframeplayer .currentLoopState = false

    and ...queue() and ...play() should do the job
    Erhard Guest

  3. #3

    Default Re: stop looping

    ah yes, I can remember having run into trouble like this once, addressing the animation via the bonesplayer modifier solved the issue
    Erhard Guest

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