stub and finding cast members

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  1. #1

    Default stub and finding cast members

    I have recently created a stub file that opens up a dxr version of my main
    movie. The movie was loading slow off of CD so I read about how a stub could
    increase the performance. It does indeed to that but now my external cast
    members are not found. A window pops up looking for them? Here is what I
    did... on the CD is the start.exe stub. The stub has the following in the
    first frame...

    on exitFrame
    go to movie the pathName & "\bmoor.dxr"
    end

    bmoor.dxr is also located on the root of the CD with the start. My cast
    members are one level down under /cast. If I run the main movie minus the stub
    no problem. Once I run the stub I get these windows saying where are the cast
    members located?

    Am I doing this right? or am I screwing this up? Thanks...


    Strudel67 Guest

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  3. #2

    Default Re: stub and finding cast members

    Is your projector in the same location as the dxr? If the dxr is in a
    sub-folder you will have to change your paths as your app will try and
    open the paths relative to the projector rather than relative to the
    dxr. I use a hacky method to get round this, i make my top level
    projector open another projector within the same folder as the dxr
    then this second projector opens the dxr. it means ar less messing
    about with paths.

    also another small tip take the .dxr bit out of your go to movie
    command as it is not essential. if you do this it also means you can
    test your projector without having to dxr the movie after every
    change.

    hth,

    richie


    On Wed, 5 May 2004 19:37:08 +0000 (UTC), "Strudel67"
    <webforumsuser@macromedia.com> wrote:
    >I have recently created a stub file that opens up a dxr version of my main
    >movie. The movie was loading slow off of CD so I read about how a stub could
    >increase the performance. It does indeed to that but now my external cast
    >members are not found. A window pops up looking for them? Here is what I
    >did... on the CD is the start.exe stub. The stub has the following in the
    >first frame...
    >
    > on exitFrame
    > go to movie the pathName & "\bmoor.dxr"
    > end
    >
    > bmoor.dxr is also located on the root of the CD with the start. My cast
    >members are one level down under /cast. If I run the main movie minus the stub
    >no problem. Once I run the stub I get these windows saying where are the cast
    >members located?
    >
    > Am I doing this right? or am I screwing this up? Thanks...
    >
    Richie Bisset Guest

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