Ask a Question related to Macromedia Director 3D, Design and Development.
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McKrackeN #1
Taking screenshot...
Anyone knows how to take a screenshot with lingo so i can pass it to a flash member??
Thanks! ;)
McKrackeN Guest
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Application.cfc getMetaDatadump() screenshot
Hello all, I believe that this is my first post here and I wanted to say "hey!," to everyone. On to business: I have a screenshot of something... -
Screenshot
Hi! Does anybody now how I can make a screenshot of an exactly defined area of the stage? Thanks in advance, ras -
OT: Windows screenshot
Drawing a blank here. How do you get a screenshot in Windows? I'm pressing Alt+PrtScn but getting nothing. -- John -
Difference in module_eval taking block vs. taking string (1.8 bug?)
The following code: class Klass end p Klass.instance_methods(false) Klass.module_eval do def hello puts 'hello' end end -
Agustín María Rodríguez #2
Re: Taking screenshot...
McKrackeN wrote:
AFAIK, you can´t send pics from Director to Flash.> Anyone knows how to take a screenshot with lingo so i can pass it to a flash member??
G´bye... (Hoping that someone proves me wrong :D )
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Agustín María Rodríguez | Partner
Methanoia Studio | [url]http://www.methanoia.com[/url]
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[url]www.onwine.com.ar[/url] > Macromedia Director demos & code
Agustín María Rodríguez Guest
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hondo3000 #3
Re: Taking screenshot...
i just thought it could be nice to make screenshots of the hardware rendered
output of the 3D sprite. this is not problem when i use directx.7 and swithing
the directtostage property crabbin the image and set DTS back to true.
but when i use openGL and change the DTS property to false, the image is
rendered by the softwarerenderer. may be its only on my computer like this but
this made me think about a other way to grab a screenshot of the 3D member with
the free ScrnXtra.
here is the code, if someone is interested:
--# it makes a screenshot of a 3D sprite, and copies it into a external bitmap
file.
on screenshot me
--# the 3D sprite
the_sprite=sprite(1)
--# new bitmap
screen=_movie.newMember(#bitmap)
--# here using the "ScrnXtra"
StageToMember(the_sprite.left, the_sprite.top, the_sprite.right,
the_sprite.bottom, screen.number)
put result()
--# using the fileIO xtra to specifie the path
fileIO = new (xtra "fileIO")
pPath = displaySave( fileIO, "Save image as...", "screenshot" & ".bmp")
-- fileIO abort
if pPath = "" then
exit
fileIO=0
end if
--# sharp xtra to store the image to the specified path
SharpExport = new (xtra "SharpExport")
SharpExport.exportBMP (screen, pPath)
put result()
fileIO=0
SharpExport=0
--# erasing the bitmap from the cast
screen.erase()
end
this works quite good. but now my qustion:
is there a freeware solution that can be used for the mac?
hondo3000 Guest
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Grampa Gar #4
Re: Taking screenshot...
hondo:
For some unknown reason Kent's Xtra Page is not downloading the ScrnXtra. Is there any chance you can send me a copy or point me to one? I would be very grateful!
Gar
Grampa Gar Guest
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ensamblador #5
Re: Taking screenshot...
i know how to take a screenshoot with one line of code and no DTS
tImage=_movie.stage.image.duplicate
unfortunately i dont know how to send it to flash
luck!
ensamblador Guest
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Grampa Gar #6
Re: Taking screenshot...
Thanks emsamblador! Since I don't need to send it to flash your code should do me fine. Gar
Grampa Gar Guest
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hondo3000 #7
Re: Taking screenshot...
just a little correction:
tImage=_movie.stage.image.duplicate()
hondo3000 Guest
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hondo3000 #9
Re: Taking screenshot...
@ Grampa Gar
i found a website in your profile and sent the email with the xtra in it to this adress, did you recieved it? should i make it downloadable from my webspace?
regards!
hondo3000 Guest
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ensamblador #10
Re: Taking screenshot...
The new update of director an shockwave will upgrade the flash asset xtra. with
a function capable to transform an image from director image object to flash
(and back and forth). good news for all of us.
ensamblador Guest



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