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Ric #1
Tetris shapes - collision detection?
I am considering learning flash (rather than using Visual Basic or Dark
Basic) to write a Tetris variant... Any thoughts on this from games writers
in here? I am investigating collision detection at the moment - any clever
routines for doing this?
I would appreciate any general advice or guidance to Flash games writing
resources...
Cheers
Ric
Ric Guest
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Amy G #2
Re: Tetris shapes - collision detection?
I did something similar in a school assignment - as far as testing for
collision. This was done in java using a two dimensional array as a
gamefield and two dimensional arrays for pieces. Then, you would test to
see if a spot on the gamefield was occupied before you could move into the
space. I can forward all of the relevant java files to you if you would
like.
I haven't done anything as far as testing for collision in flash... but I
will try to think up some method....
"Ric" <ricmillenspam@ntlworld.com> wrote in message
news:nc0Nb.2946$JL4.20952@newsfep4-glfd.server.ntli.net...writers> I am considering learning flash (rather than using Visual Basic or Dark
> Basic) to write a Tetris variant... Any thoughts on this from gamesclever> in here? I am investigating collision detection at the moment - any> routines for doing this?
>
> I would appreciate any general advice or guidance to Flash games writing
> resources...
>
> Cheers
>
> Ric
>
>
Amy G Guest
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\Martin Voegeli, vom\ #3
Re: Tetris shapes - collision detection?
> I am considering learning flash (rather than using Visual Basic
Have a look at Flashkit.com:> or Dark Basic) to write a Tetris variant... Any thoughts on
> this from games writers in here? I am investigating collision
> detection at the moment - any clever routines for doing this?
>
> I would appreciate any general advice or guidance to Flash games
> writing resources... Cheers, Ric
[url]http://www.flashkit.com/search.php?term=tetris[/url]
Best wishes, Martin ;) * [url]http://birdy1976.com/[/url] * ICQ# 237743398
\Martin Voegeli, vom\ Guest
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Ric #4
Re: Tetris shapes - collision detection?
Amy
That's pretty much what I did in Amos basic (amiga) - it get's a bit
complicated with 23 shapes and having to check for space below as well as
left and right rotations of pieces...
Thanks for your kind offer - but having done C++ for a while and not really
getting on with it - I think I'll stay clear of Java - for now anyway :o)
There is an excellent Flash tutorial here:
[url]http://www.tonypa.pri.ee/tbw/index.html[/url] - includes collision detection...
Thanks
Ric
"Amy G" <amy-g-art@cox.net> wrote in message
news:PC0Nb.1484$AA6.752@fed1read03...> I did something similar in a school assignment - as far as testing for
> collision. This was done in java using a two dimensional array as a
> gamefield and two dimensional arrays for pieces. Then, you would test to
> see if a spot on the gamefield was occupied before you could move into the
> space. I can forward all of the relevant java files to you if you would
> like.
>
> I haven't done anything as far as testing for collision in flash... but I
> will try to think up some method....
>
>
>
> "Ric" <ricmillenspam@ntlworld.com> wrote in message
> news:nc0Nb.2946$JL4.20952@newsfep4-glfd.server.ntli.net...> writers> > I am considering learning flash (rather than using Visual Basic or Dark
> > Basic) to write a Tetris variant... Any thoughts on this from games> clever> > in here? I am investigating collision detection at the moment - any>> > routines for doing this?
> >
> > I would appreciate any general advice or guidance to Flash games writing
> > resources...
> >
> > Cheers
> >
> > Ric
> >
> >
>
Ric Guest
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Ric #5
Re: Tetris shapes - collision detection?
Thanks - looks like a good site!
Ric
""Martin Voegeli, vom"" <MartinVoegeli@gmx.ch> wrote in message
news:bu2sg6$d0u1r$1@ID-169229.news.uni-berlin.de...>> > I am considering learning flash (rather than using Visual Basic
> > or Dark Basic) to write a Tetris variant... Any thoughts on
> > this from games writers in here? I am investigating collision
> > detection at the moment - any clever routines for doing this?
> >
> > I would appreciate any general advice or guidance to Flash games
> > writing resources... Cheers, Ric
> Have a look at Flashkit.com:
> [url]http://www.flashkit.com/search.php?term=tetris[/url]
>
> Best wishes, Martin ;) * [url]http://birdy1976.com/[/url] * ICQ# 237743398
>
>
Ric Guest
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Paul Neave #6
Re: Tetris shapes - collision detection?
Here's my Tetris FLA:
[url]http://www.neave.com/games/tetris/tetris_fla.zip[/url]
It uses arrays and things. (Helpful, aren't I?)
Paul.
Paul Neave Guest
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Ric #7
Re: Tetris shapes - collision detection?
Paul
Excellent site! Loved the photo's (Autumn Light is currently my desktop
wallpaper)
Your Tetris is the best online version I have seen; smooth, subtle sounds,
nice effects - pieces identical to my Amiga version (PC version uses natural
textures; wood, stone etc) My Amiga version (and the PC version in my head)
has an objective - working through increasingly difficult screens by
clearing existing patterns of squares, occasionally dropping large pieces
(blue meanies on Amiga) and using 'Arkanoid' style tokens... It's a great
game - I only want to write it on the PC so that I can play it - so quite
happy if someone else writes it first...
Arrays and things - yeah, that's no doubt what I will end up using - if I
can overcome my laziness and get to grips with Flash - sigh.
Thanks
Ric
"Paul Neave" <paul@neave.com> wrote in message
news:bu664i$dqv0v$1@ID-122426.news.uni-berlin.de...> Here's my Tetris FLA:
> [url]http://www.neave.com/games/tetris/tetris_fla.zip[/url]
>
> It uses arrays and things. (Helpful, aren't I?)
> Paul.
>
>
Ric Guest
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Amy G #8
Re: Tetris shapes - collision detection?
I just found this example. This is really cool. It is using blank
movies(sentries) along a perimeter to detect collision. Very interesting.
I have read through all of the script and must say that I am impressed.
Very good approach to a tricky idea.
"Ric" <ricmillenspam@ntlworld.com> wrote in message
news:nc0Nb.2946$JL4.20952@newsfep4-glfd.server.ntli.net...writers> I am considering learning flash (rather than using Visual Basic or Dark
> Basic) to write a Tetris variant... Any thoughts on this from gamesclever> in here? I am investigating collision detection at the moment - any> routines for doing this?
>
> I would appreciate any general advice or guidance to Flash games writing
> resources...
>
> Cheers
>
> Ric
>
>
Amy G Guest
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Amy G #9
Re: Tetris shapes - collision detection?
I guess I should post the sample huh....?
[url]http://www.actionscript-toolbox.com/samplemx_bounceCollide.php[/url]
"Amy G" <amy-g-art@cox.net> wrote in message
news:FxlOb.4253$AA6.1586@fed1read03...> I just found this example. This is really cool. It is using blank
> movies(sentries) along a perimeter to detect collision. Very interesting.
>
> I have read through all of the script and must say that I am impressed.
> Very good approach to a tricky idea.
>
>
> "Ric" <ricmillenspam@ntlworld.com> wrote in message
> news:nc0Nb.2946$JL4.20952@newsfep4-glfd.server.ntli.net...> writers> > I am considering learning flash (rather than using Visual Basic or Dark
> > Basic) to write a Tetris variant... Any thoughts on this from games> clever> > in here? I am investigating collision detection at the moment - any>> > routines for doing this?
> >
> > I would appreciate any general advice or guidance to Flash games writing
> > resources...
> >
> > Cheers
> >
> > Ric
> >
> >
>
Amy G Guest



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