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belin-chu #1
texture blend whit alpha channel
HI,
can anyone solve this topic?
I want to blend a texture in to another using a gradient alpha channel inside
a given shader.
If I try wiht the first texture layer whit an alpha channel made using a
gradient I get only a sharp strip to the layer behind, meanwhile I need a
transparency as smooth as the gradient inside the alpha channel.
I get something better when I try using 3 layers, the 1st the texture "A", the
2nd a B/W gradient and the 3rd the texure "B", but I can only get a good
transparency only to the second layer and the third layer remains hidden.
In other words I want to get the same effect when using 2 layers in
Photoshop: the top one whit a mask level to give transparency to the bottom one.
Thanx
belin-chu Guest
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Newt99 #2
Re: texture blend whit alpha channel
Did you set the Texture Render Format to #RGBA8888 (24 bit with an 8 bit alpha
channel) ?
The default Shockwave 3D texture render format is #RGBA5551 (15 bit with a 1
bit alpha channel) which means you only get a coarse gradient.
By the way, you may also check the following article in the Macromedia
Developer Center about creating alpha channel bitmaps.
Karl.
Newt99 Guest
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belin-chu #3
Re: texture blend whit alpha channel
thanx Karl,
I will be trying in these days.
The link is very useful in the last part, it gave me interesting hints about the next steps of my project.
belin-chu Guest



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