texture blend whit alpha channel

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  1. #1

    Default texture blend whit alpha channel

    HI,
    can anyone solve this topic?

    I want to blend a texture in to another using a gradient alpha channel inside
    a given shader.

    If I try wiht the first texture layer whit an alpha channel made using a
    gradient I get only a sharp strip to the layer behind, meanwhile I need a
    transparency as smooth as the gradient inside the alpha channel.

    I get something better when I try using 3 layers, the 1st the texture "A", the
    2nd a B/W gradient and the 3rd the texure "B", but I can only get a good
    transparency only to the second layer and the third layer remains hidden.

    In other words I want to get the same effect when using 2 layers in
    Photoshop: the top one whit a mask level to give transparency to the bottom one.
    Thanx

    belin-chu Guest

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  3. #2

    Default Re: texture blend whit alpha channel

    Did you set the Texture Render Format to #RGBA8888 (24 bit with an 8 bit alpha
    channel) ?

    The default Shockwave 3D texture render format is #RGBA5551 (15 bit with a 1
    bit alpha channel) which means you only get a coarse gradient.

    By the way, you may also check the following article in the Macromedia
    Developer Center about creating alpha channel bitmaps.

    Karl.


    Newt99 Guest

  4. #3

    Default Re: texture blend whit alpha channel

    thanx Karl,

    I will be trying in these days.
    The link is very useful in the last part, it gave me interesting hints about the next steps of my project.
    belin-chu Guest

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