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ZeppelinFan #1
Tool tip problem need help badly
Hi all i have 2 two 3d objects, one a cone and another a square, with the cone
being inside the square. Now ive coded it so that when u click the button that
says square it hides the square so u can see the cone:-
on mouseDown me
member("Objects").model("Square").visibility = #none
end
Now ive used the chrome lib for a 3d tool tip behaviour so that when over the
square is says square but my prob is when i make the square invisible by
clicking the button and i move the mouse over the cone it still detects the
square. What i want tp happen is that when the sqaure is switched off that the
tool tip wont detect it anymore until the square is switched back on. Can
anyone help me with this please, i really am stuck on how to do it.
ZeppelinFan Guest
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openspark #2
Re: Tool tip problem need help badly
on mouseDown me
member("Objects").model("Square").removeFromWorld( )
end
The antidote is addToWorld()
openspark Guest
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ZeppelinFan #3
Re: Tool tip problem need help badly
hope u got my private message so u will realise the one main stumbling block i now have
ZeppelinFan Guest
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ZeppelinFan #4
Re: Tool tip problem need help badly
basically the problem i have is that the code u give works but i still have one
stumbling block. Basically i can rotate the sqaure using a button but the prob
is that once i turn the square invisible using removeFromWorld() and then
switch it back to visible using addToWorld() it doesnt reappear in location
that it was in when invisible. It appears in the position it was at the start,
so im really stuck on how to make in reappear in the world at the positon it
was in when made invisible
ZeppelinFan Guest
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openspark #5
Re: Tool tip problem need help badly
You could make the square a child of the cone. When you want to show the square again, use something like:
member("3D").model("cone").addChild( member("3D").model("square"), #preserveParent)
openspark Guest



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