I have just upgraded to Shockwave 11 and am now experiencing a degraded
performance of my 3D world in this version of Shockwave.

1. When I animate a resize of the 3D world there is a trails effect with
inbetween frames left behind on the stage. Even when specifically setting

sprite(1).camera.colorBuffer.clearAtRender = 1
(1 being the default value), I still get the trails. I had no issues with
earlier versions of Shockwave where the transition was very smooth.

2. Another problem experienced by users of my programme although I can't
replicate it is that they get a Director Player error message saying that an
xtra (Flash component) did not exist or failed to initialise properly. I have
checked that I included all required xtras and set them to download if required.

3. Users are also experiencing crashes on a regular basis with ie7. This could
perhaps be linked to recent Microsoft updates.

4. General playback under Shockwave 11 compared to Shockwave 10 is very poor.
The frame rate of the 3D world drops considerably the longer you spend moving
through the world, clicking on avatars and then activating video.

Has anyone else experiencing these problems managed to solve them?


Alison[num][/num][num][/num][num][/num][num][/num]