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  1. #1

    Default Transparent objects

    How can I bring or insert object with transparent background into the project in Freehand 10?
    How can I create it in Freehand for designing a few objects near or over each other?
    Thanks a lot in advance.
    Gideon.


    gbt webforumsuser@macromedia.com Guest

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  3. #2

    Default Re: Transparent objects

    gbt wrote:
    >
    >How can I bring or insert object with transparent background into the project in Freehand 10?
    >How can I create it in Freehand for designing a few objects near or over each other?
    >Thanks a lot in advance.
    >Gideon.
    Are you talking about bitmaps that are clipped? Or vector drawings in Freehand? You can set up clipping paths in Photoshop for bitmaps that are going to be brought into Freehand or draw a clipping path in Freehand to paste the bitmap into.

    -Wes

    wrand@mac.com Guest

  4. #3

    Default transparent objects

    DirectorMX does not recognize the group or parent-child hierarchy of
    transparent objects in a cast member created through the Shockwave 3D Exporter
    from Maya 6. Opaque objects work fine but when I make the parent object
    transparent (in Maya) it appears that an extra node is created. Director does
    not recognize the linkage to child objects, therefore, they cannot be
    manipulated as a group using, for instance, the "click model to rotate"
    behavior in Director.

    klcmx Guest

  5. #4

    Default Re: transparent objects

    Don't use parent-child hierarchy (groups of transparent models) in MAYA !
    Export each model with alpha channel texture separately (don't forget to
    center the pivot for each one).
    Export the W3D file, and after that, inside of Director :

    on beginSprite(me)
    w.newGroup("myNastyModels")
    w.group("myNastyModels").addChild(w.model("object1 "))
    w.group("myNastyModels").addChild(w.model("object2 "))
    ...
    end

    That's all.


    necromanthus Guest

  6. #5

    Default Re: transparent objects

    I applied a PNG file with a 60% transparency (map button next to Color) and the
    Maya rendering looked correct. However, when I bring the object into Director
    (.w3d file) it is opaque, i.e., it has lost the semitransparent appearance.
    What is the correct way to "export model with an alpha channel?"
    Thank you

    klcmx Guest

  7. #6

    Default Re: transparent objects

    To solve the gradient transparency in Director (runtime solution):

    on beginSprite(me)
    member("your_W3D_member_name").texture("whatever") .renderFormat = #rgba8888
    end


    cheers

    necromanthus Guest

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