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gbt webforumsuser@macromedia.com #1
Transparent objects
How can I bring or insert object with transparent background into the project in Freehand 10?
How can I create it in Freehand for designing a few objects near or over each other?
Thanks a lot in advance.
Gideon.
gbt webforumsuser@macromedia.com Guest
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wrand@mac.com #2
Re: Transparent objects
gbt wrote:
Are you talking about bitmaps that are clipped? Or vector drawings in Freehand? You can set up clipping paths in Photoshop for bitmaps that are going to be brought into Freehand or draw a clipping path in Freehand to paste the bitmap into.>
>How can I bring or insert object with transparent background into the project in Freehand 10?
>How can I create it in Freehand for designing a few objects near or over each other?
>Thanks a lot in advance.
>Gideon.
-Wes
wrand@mac.com Guest
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klcmx #3
transparent objects
DirectorMX does not recognize the group or parent-child hierarchy of
transparent objects in a cast member created through the Shockwave 3D Exporter
from Maya 6. Opaque objects work fine but when I make the parent object
transparent (in Maya) it appears that an extra node is created. Director does
not recognize the linkage to child objects, therefore, they cannot be
manipulated as a group using, for instance, the "click model to rotate"
behavior in Director.
klcmx Guest
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necromanthus #4
Re: transparent objects
Don't use parent-child hierarchy (groups of transparent models) in MAYA !
Export each model with alpha channel texture separately (don't forget to
center the pivot for each one).
Export the W3D file, and after that, inside of Director :
on beginSprite(me)
w.newGroup("myNastyModels")
w.group("myNastyModels").addChild(w.model("object1 "))
w.group("myNastyModels").addChild(w.model("object2 "))
...
end
That's all.
necromanthus Guest
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klcmx #5
Re: transparent objects
I applied a PNG file with a 60% transparency (map button next to Color) and the
Maya rendering looked correct. However, when I bring the object into Director
(.w3d file) it is opaque, i.e., it has lost the semitransparent appearance.
What is the correct way to "export model with an alpha channel?"
Thank you
klcmx Guest
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necromanthus #6
Re: transparent objects
To solve the gradient transparency in Director (runtime solution):
on beginSprite(me)
member("your_W3D_member_name").texture("whatever") .renderFormat = #rgba8888
end
cheers
necromanthus Guest



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