unwanted transparancy of models

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  1. #1

    Default unwanted transparancy of models

    problem
    I export a file with models with textures (uvw mapping) in 3D Studio Max 5 or
    6 as a W3D file, then I import the file in Director MX. When I start rotating a
    model in the 3D world with lingo, I sometimes can see right through that model
    with the textures from 3D max on top of it. Anyone who knows how to avoid this

    Pierrrr

    pierrrre Guest

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  3. #2

    Default Re: unwanted transparancy of models

    i'm thinin maybe your problem is in the normalization of some of the
    faces. try runnin the piece and typing this into the message window

    member(your3Dmember).model(theModelInQuestion).vis ibility = #both

    and hit enter. if the see through places aren't see through any more
    then those faces have been normalized bassackwards somewhere.

    it may be a thing about 3dmax though, others may be able to tell you.
    my 30 days expired on my trial version of max, and i can't afford to
    get it. i've had similar problems before with other modeling software
    though.
    Ex Malterra Guest

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