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using LW to export w3d - Macromedia Director 3D

hello; I use lightwave to export to the w3d format; in LW I have a surface that has a color channel; the color channel has a texture option - which I use; the texture option allows for multiple layers( number of layers will be N ), where a layer can contain a texture.jpg, etc PROBLEM once I import the w3d into director, only the N'th layer of any texture shows up in Director; my goal is to have layered textures, where the layers are set in LW; any thoughts thanks dsdsdsdsd...

  1. #1

    Default using LW to export w3d

    hello;

    I use lightwave to export to the w3d format;

    in LW I have a surface that has a color channel;
    the color channel has a texture option - which I use;
    the texture option allows for multiple layers( number of layers will be N ),
    where a layer can contain a texture.jpg, etc

    PROBLEM once I import the w3d into director, only the N'th layer of any
    texture shows up in Director;

    my goal is to have layered textures, where the layers are set in LW;

    any thoughts
    thanks
    dsdsdsdsd

    dsdsdsdsd Guest

  2. #2

    Default Re: using LW to export w3d

    Can be tricky! 3dpi is a must anyhow, check it out http://www.3dpi-director.com/
    walfridson Guest

  3. #3

    Default Re: using LW to export w3d

    First check you model's shader in director. It may be that all your texture
    layers are present, but they are set to '#replace' mode, so each is covering
    the last.

    Try this in the message window (after importing your w3d):

    put member("myscene").model("themodel").shader.texture List
    put member("myscene").model("themodel").shader.texture ModeList

    If your textures appear to be present in the textureList then the problem lies
    in adjusting the texture layer settings in lingo. If they're not there, it may
    be that your exporter doesn't support mutiple texture layers.

    It's worth noting also, that while shockwave 3d itself supports multiple
    texture layers and multiple sets of UV coords for each layer, the W3D
    file format doesn't support multiple sets of UV coords. So if you're applying
    multiple texture layers where each layer has different UV coords to the last,
    you will need to use workaround techniques to apply the additional sets of UV
    coordinates.

    hope this helps!

    - Ben





    duckets Guest

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