using newTexture with javascript

Ask a Question related to Macromedia Director 3D, Design and Development.

  1. #1

    Default using newTexture with javascript

    Hi,

    I've made a model in Maya and exported it for use in Director. Now I would
    like to shift the texture on a part of the model with a bitmap I have in the
    libary.

    How can I do that using javascript syntax???

    I can't even get this line working in javascript:

    member("3D World").newTexture("Grass02",#fromCastMember,membe r(5,1))

    : ) Jakob

    Jakob Wagner Guest

  2. Similar Questions and Discussions

    1. newTexture errors?!
      I am creating an overlay in my 3d scene using newTexture. It works fine in Director, but when I publish it and run it in Shockwave, I get the error...
    2. Include javascript in a javascript file
      Hello, Is there a way to include a javascript file from WITHIN a javascript file? Something similar as in the "#include" directive in C++? ...
    3. output text in control location; calling control javascript from page javascript
      Hi; If you don't know, I'm just learning javascript and aspnet, but I have a pretty good grounding in windows programming. I'm trying to build a...
    4. JavaScript - How do you add an action to the JavaScript action menu
      Greetings, I'd like to add custom script(s) to the drop down list of actions in Acrobat. We are creating an app where many authors will be...
    5. need javascript staff (anyone who knows javascript peroid) (READ)
      hey its me ultimategamerx and im back in some clothes lol i need some people who know java script i need help please reply if ya know some
  3. #2

    Default Re: using newTexture with javascript

    syntax for symbols in js is
    symbol("whateverSymbol")

    so try

    member("3D World").newTexture("Grass02",symbol("fromCastMembe r),member(5,1))


    Ex Malterra Guest

  4. #3

    Default Re: using newTexture with javascript

    Thanks a lot! Just what I needed to figure the rest out. For others whith the
    same issue, here is how to do it in javascript:

    var myModel = member("3Dworld").getPropRef("model", 6);
    theTexture=member("3Dworld").newTexture("name", symbol("fromCastMember"),
    member("memberName"))
    myModel.shader.texture=theTexture;

    : ) J

    Jakob Wagner Guest

Posting Permissions

  • You may not post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139