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Mark Cunningham #1
Using stop() on Flash movie kills sound - why?
Hi,
I have a flash movie which I control using stop() and play(). That works
fine, but when I change the Flash movie from stop() back to play() the sound
does not restart, as if it has been muted. I am not sending any sound or
volume commands.
I can "hack" a fix by loading a different movie into my sprite and then
loading the original movie again. This seems to reset the sound, but it's
pretty messy.
Question is, why does this happen and how can I resolve it? I have scoured
the web and tried all the different methods of setting the volume on my
Flash move, but none of them work.
Any ideas / solutions would be gratefully received.
Thanks
Mark
Mark Cunningham Guest
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AstrO #2
Re: Using stop() on Flash movie kills sound - why?
When in the flash movie are you teling the sound to start? If it's before
the point where you stop the movie then it won't start up again because it
hasn't been told to (if you get what I mean).
AstrO
"Mark Cunningham" <mark.learningcurve@blueyonder.co.uk> wrote in message
news:br2n3u$ret$1@forums.macromedia.com...sound> Hi,
>
> I have a flash movie which I control using stop() and play(). That works
> fine, but when I change the Flash movie from stop() back to play() thescoured> does not restart, as if it has been muted. I am not sending any sound or
> volume commands.
>
> I can "hack" a fix by loading a different movie into my sprite and then
> loading the original movie again. This seems to reset the sound, but it's
> pretty messy.
>
> Question is, why does this happen and how can I resolve it? I have> the web and tried all the different methods of setting the volume on my
> Flash move, but none of them work.
>
> Any ideas / solutions would be gratefully received.
>
> Thanks
>
> Mark
>
>
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AstrO Guest
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Mark Cunningham #3
Re: Using stop() on Flash movie kills sound - why?
Hi AstrO
I think I get what you mean. The Flash movie was recorded by Camtasia, so
presumably it is "told" to start playing the sound at the beginning of the
movie? And if that's the case, if I stop and then restart the movie halfway
through then it doesn't get the sound command at the beginning of the movie?
This right?
If so, any way around it?
Thanks
Mark
"AstrO" <astro_beta@bigpond.com> wrote in message
news:br3b61$ps9$1@forums.macromedia.com...works> When in the flash movie are you teling the sound to start? If it's before
> the point where you stop the movie then it won't start up again because it
> hasn't been told to (if you get what I mean).
>
> AstrO
>
> "Mark Cunningham" <mark.learningcurve@blueyonder.co.uk> wrote in message
> news:br2n3u$ret$1@forums.macromedia.com...> > Hi,
> >
> > I have a flash movie which I control using stop() and play(). Thator> sound> > fine, but when I change the Flash movie from stop() back to play() the> > does not restart, as if it has been muted. I am not sending any soundit's> > volume commands.
> >
> > I can "hack" a fix by loading a different movie into my sprite and then
> > loading the original movie again. This seems to reset the sound, but> scoured> > pretty messy.
> >
> > Question is, why does this happen and how can I resolve it? I have>> > the web and tried all the different methods of setting the volume on my
> > Flash move, but none of them work.
> >
> > Any ideas / solutions would be gratefully received.
> >
> > Thanks
> >
> > Mark
> >
> >
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system ([url]http://www.grisoft.com[/url]).
> Version: 6.0.548 / Virus Database: 341 - Release Date: 5/12/2003
>
>
Mark Cunningham Guest
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AstrO #4
Re: Using stop() on Flash movie kills sound - why?
You could always try telling the flash movie to play the sound again using
tell target. For example if the sound was in a movieclip then you could tell
that movie clip in the flash movie to start again.
AstrO
"Mark Cunningham" <mark.learningcurve@blueyonder.co.uk> wrote in message
news:br434o$rmu$1@forums.macromedia.com...halfway> Hi AstrO
>
> I think I get what you mean. The Flash movie was recorded by Camtasia, so
> presumably it is "told" to start playing the sound at the beginning of the
> movie? And if that's the case, if I stop and then restart the moviemovie?> through then it doesn't get the sound command at the beginning of the> This right?
>
> If so, any way around it?
>
> Thanks
>
> Mark
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system ([url]http://www.grisoft.com[/url]).
Version: 6.0.548 / Virus Database: 341 - Release Date: 5/12/2003
AstrO Guest
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Mark Cunningham #5
Re: Using stop() on Flash movie kills sound - why?
For anyone that's interested, I got a solution by not using stop() and
play(). Basically, I used a boolean variable to determine whether or not
the video is playing or is paused. When the user presses stop, I store the
Flash movie's current frame and then on exit frame keep setting the Flash
movie's frame to this value until the movie is restarted. This has the
effect of stopping the movie, but does not clear the Flash audio.
Mark
"AstrO" <astro_beta@bigpond.com> wrote in message
news:br5jr7$fcm$1@forums.macromedia.com...tell> You could always try telling the flash movie to play the sound again using
> tell target. For example if the sound was in a movieclip then you couldso> that movie clip in the flash movie to start again.
>
> AstrO
>
> "Mark Cunningham" <mark.learningcurve@blueyonder.co.uk> wrote in message
> news:br434o$rmu$1@forums.macromedia.com...> > Hi AstrO
> >
> > I think I get what you mean. The Flash movie was recorded by Camtasia,the> > presumably it is "told" to start playing the sound at the beginning of> halfway> > movie? And if that's the case, if I stop and then restart the movie> movie?> > through then it doesn't get the sound command at the beginning of the>> > This right?
> >
> > If so, any way around it?
> >
> > Thanks
> >
> > Mark
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system ([url]http://www.grisoft.com[/url]).
> Version: 6.0.548 / Virus Database: 341 - Release Date: 5/12/2003
>
>
Mark Cunningham Guest



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