viewing multiple cameras at once

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  1. #1

    Default viewing multiple cameras at once

    Hello,

    I want to have a 3D world to be viewed in 2 modes at the same time on
    the stage. Can I have one 3D sprite with one camera and another sprite
    of the same cast member with a second camera? Then can I interact with
    either 3D sprite and have the result shown on both? Sorry if this is a
    stupid question. Just starting with 3D.

    Thanks in advance.

    Dave Guest

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  3. #2

    Default Re: viewing multiple cameras at once

    Dave wrote:
    > Hello,
    >
    > I want to have a 3D world to be viewed in 2 modes at the same time on
    > the stage. Can I have one 3D sprite with one camera and another sprite
    > of the same cast member with a second camera? Then can I interact with
    > either 3D sprite and have the result shown on both? Sorry if this is a
    > stupid question. Just starting with 3D.
    Hi. I tried both techniques: 1) the one you´re describing, that is, two
    different sprites showing different cameras of the same SW3D member and
    2) using one bigger sprite showing two cameras. The performance test
    surprised me because the first method was faster.

    Now to your question: you have to use addCamera() if you want to create
    the camera with Lingo and then sprite(2).camera = member("3D").camera[2]
    for example.

    Please describe the interaction you´re talking about if you want further
    info.

    Regards,
    --
    Agustín María Rodríguez

    [url]www.onwine.com.ar[/url] > Macromedia Director demos & code
    Agustín María Rodríguez Guest

  4. #3

    Default Re: viewing multiple cameras at once

    Agustín María Rodríguez wrote:
    > Please describe the interaction you´re talking about if you want further
    > info.
    Thanks Agustín. The interaction I want at this stage is to be able to move a
    character in ths 3D world, so want the character to be seen in 2 camera
    views from (different angles). Also, maybe if I click a wall, it may change
    colour and then would change in both. So, this would be simple hey? All I
    need to do is set the camera of each sprite to it's own (ie camera 1 for
    sprite 1, camera 2 for sprite 2). And so anything I change in one 3D world
    will chage in the other?


    Dave Guest

  5. #4

    Default Re: viewing multiple cameras at once

    Here's a tutorial that might help: [url]http://director-online.com/buildArticle.php?id=1140[/url]
    openspark Guest

  6. #5

    Default Re: viewing multiple cameras at once

    Dave wrote:
    > Agustín María Rodríguez wrote:
    >
    >
    >>Please describe the interaction you´re talking about if you want further
    >>info.
    >
    >
    > Thanks Agustín. The interaction I want at this stage is to be able to move a
    > character in ths 3D world, so want the character to be seen in 2 camera
    > views from (different angles). Also, maybe if I click a wall, it may change
    > colour and then would change in both. So, this would be simple hey? All I
    > need to do is set the camera of each sprite to it's own (ie camera 1 for
    > sprite 1, camera 2 for sprite 2). And so anything I change in one 3D world
    > will chage in the other?
    Exactly. You´ll find useful the article of James and take into account
    that if you want to pick the wall in any of both sprites you´ll have to
    perform modelUnderLoc() on each sprite sepparately (and don´t forget to
    add the location offset)

    Good luck!
    --
    Agustín María Rodríguez

    [url]www.onwine.com.ar[/url] > Macromedia Director demos & code
    Agustín María Rodríguez Guest

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