Ask a Question related to Macromedia Director 3D, Design and Development.
-
Dave #1
viewing multiple cameras at once
Hello,
I want to have a 3D world to be viewed in 2 modes at the same time on
the stage. Can I have one 3D sprite with one camera and another sprite
of the same cast member with a second camera? Then can I interact with
either 3D sprite and have the result shown on both? Sorry if this is a
stupid question. Just starting with 3D.
Thanks in advance.
Dave Guest
-
Issue with multiple cameras.
Hello, I am new to flex & actionscript. I am facing a problem when trying to view multiple cameras attached to the same machine. I am using... -
Multiple Web Cameras
Hi there, We are planning on the addition of web cameras for our company. We require multiple cameras in various locations and need to find the... -
multiple cameras
:sun; does anyone know how to get a single cast member to show multiple views when it has multiple cameras -
switching between multiple cameras
"kelly jones" webforumsuser@macromedia.com wrote: Hhi. Try setting the sprite().camera property of the 3D scene. I think I have a demo of that... -
The New 5 MP Cameras
Question.... What is the problem with the 5400??? "David J. Littleboy" <davidjl@gol.com> wrote in message news:bdt6h7$jg2$1@nnrp.gol.com... that -
Agustín María Rodríguez #2
Re: viewing multiple cameras at once
Dave wrote:
Hi. I tried both techniques: 1) the one you´re describing, that is, two> Hello,
>
> I want to have a 3D world to be viewed in 2 modes at the same time on
> the stage. Can I have one 3D sprite with one camera and another sprite
> of the same cast member with a second camera? Then can I interact with
> either 3D sprite and have the result shown on both? Sorry if this is a
> stupid question. Just starting with 3D.
different sprites showing different cameras of the same SW3D member and
2) using one bigger sprite showing two cameras. The performance test
surprised me because the first method was faster.
Now to your question: you have to use addCamera() if you want to create
the camera with Lingo and then sprite(2).camera = member("3D").camera[2]
for example.
Please describe the interaction you´re talking about if you want further
info.
Regards,
--
Agustín María Rodríguez
[url]www.onwine.com.ar[/url] > Macromedia Director demos & code
Agustín María Rodríguez Guest
-
Dave #3
Re: viewing multiple cameras at once
Agustín María Rodríguez wrote:
Thanks Agustín. The interaction I want at this stage is to be able to move a> Please describe the interaction you´re talking about if you want further
> info.
character in ths 3D world, so want the character to be seen in 2 camera
views from (different angles). Also, maybe if I click a wall, it may change
colour and then would change in both. So, this would be simple hey? All I
need to do is set the camera of each sprite to it's own (ie camera 1 for
sprite 1, camera 2 for sprite 2). And so anything I change in one 3D world
will chage in the other?
Dave Guest
-
openspark #4
Re: viewing multiple cameras at once
Here's a tutorial that might help: [url]http://director-online.com/buildArticle.php?id=1140[/url]
openspark Guest
-
Agustín María Rodríguez #5
Re: viewing multiple cameras at once
Dave wrote:
Exactly. You´ll find useful the article of James and take into account> Agustín María Rodríguez wrote:
>
>>>>Please describe the interaction you´re talking about if you want further
>>info.
>
> Thanks Agustín. The interaction I want at this stage is to be able to move a
> character in ths 3D world, so want the character to be seen in 2 camera
> views from (different angles). Also, maybe if I click a wall, it may change
> colour and then would change in both. So, this would be simple hey? All I
> need to do is set the camera of each sprite to it's own (ie camera 1 for
> sprite 1, camera 2 for sprite 2). And so anything I change in one 3D world
> will chage in the other?
that if you want to pick the wall in any of both sprites you´ll have to
perform modelUnderLoc() on each sprite sepparately (and don´t forget to
add the location offset)
Good luck!
--
Agustín María Rodríguez
[url]www.onwine.com.ar[/url] > Macromedia Director demos & code
Agustín María Rodríguez Guest



Reply With Quote

