visuals (objects)responding to sound

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  1. #1

    Default visuals (objects)responding to sound

    Hi ,
    I am working on a new art project ,
    is someone there who can give me some basic hints on to make "castmembers " respond to sound
    in a way that they move or alter in shape .
    in corespondence with the pitch or different tunes
    I assume there is a bit of lingo to learn about it
    I am verry happy if someone can help me to make a start
    ..
    paul




    quest02 webforumsuser@macromedia.com Guest

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  3. #2

    Default Re: visuals (objects)responding to sound

    You will need an Xtra to obtain the sound information

    One free Xtra is the FFTXtra it can extract sprctrum content info of
    real time sound input, here ar a couple of related links:

    [url]http://www.hyperphonic.com/beatnik/public/hyperactive/shocked-hyperactive[/url]
    ..htm

    [url]http://perso.wanadoo.fr/reno.renox/fftTest.html[/url]



    There are commercial Xtras that either read the amplitude of a live
    signal at the audio input or the level of a playing sound member.

    Amplitude Xtra is one, there are at least some functions that work for
    free.
    JB Guest

  4. #3

    Default Re: visuals (objects)responding to sound

    thanks JB ,
    I,ll have a look
    paul


    quest02 webforumsuser@macromedia.com Guest

  5. #4

    Default Re: visuals (objects)responding to sound


    i downlouded the extra
    could not get it working!!!!
    paul



    quest02 webforumsuser@macromedia.com Guest

  6. #5

    Default Re: visuals (objects)responding to sound

    You need to set the record source (in Windows) to be something like the CD
    player and then play a CD so that the xtra has something to get data from. How
    to set the rec-in device depends on your sound "card" driver.
    The RealOne viru^Wtroja^Wwor^W player will prevent asFFT from getting the sound.

    Andrew

    Andrew Morton Guest

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