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extol #1
W3D & textures in 3ds max
Hello. I am using 3ds Max to make some models for use in Director (Shockwave).
The problem is that I have my material tiled to 3x3 and Environ checked (both
in the Material Coordinates). That makes my terrain have small cobblestones
instead of huge circles. But to export it to W3D I have to bake the texture and
then use an Unwrap UVW modifier. However, when I do this, the Tiling is now 1 x
1 and the Environ is ignored. Is there any way to bake my texture exactly as it
is? Thanks for any help on this!
extol Guest
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skybox01 textures
I?m trying to use the skybox01 code in some work in a dcr projector, but if i use the bitmaps textures in linked cast member and publish it, the... -
Size of textures
what should be the size of textures for optimal performance.....also is there any restriction on the total number of textures used in a game? -
textures
I would like to make a point about textures and the new graphical previews. The graphical previews are just fine but when you have a long list of... -
Textures problem in XP?
Is anyone else having this difficulty---and if so, is there a cure: I began to notice difficulties with applying textures when I changed to XP Pro.... -
Looping Textures
Hi! I'am a graphist and I create my textures with photoshop... one of my bigest problem is that when a same texture is repeated several times, it...



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