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W3D export error - Macromedia Director 3D

When I export my screen which includes some buildings, from 3ds max 7 to director mx 2004 textures are corrupted. Do somebody knows anything. Will I apply textures in director again... thanks......

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  1. #1

    Default W3D export error

    When I export my screen which includes some buildings, from 3ds max 7 to
    director mx 2004 textures are corrupted.

    Do somebody knows anything.

    Will I apply textures in director again...

    thanks...

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    acelep Guest

  2. #2

    Default Re: W3D export error

    When you are in the exporter screen in MAX, there is a button called
    Author Check. If you push that, it will tell you what is going wrong in
    the conversion process. The most common problems are that all textures
    should be Blinn. Others will not work. Nothing procedural (like noise)
    is allowed. And make sure that all the materials have unique names.
    Also make sure that all maps have unique names. If you have 2 materials
    that use different bitmap maps, but both maps are named "Map #33", then
    only one of them will be exported and both objects will appear to use
    the same shader in Director.

    There are other issues with UV mapping. Do not change the tiling of the
    textures in the Material Editor. That will not be exported. You need
    to keep the default tiling there and add a UVW Map modifier to the
    model. Then change the tiling there.

    There are a few other caviats... they are mostly listed in the
    doentation for the exporter.
    Mike Guest

  3. #3

    Default Re: W3D export error

    What kind of corruption are you seeing? Could you provide a screenshot?

    One bug is that very large textures can appear corrupted in the 3ds max
    preview window, although they actually export correctly.

    - Ben


    duckets Guest

  4. #4

    Default Re: W3D export error

    firstly thanks for your reply. My seen is too big. Some objects are the same
    name. My computer can not open that file. So, I will try this tomorrow.

    Here is two screenshots. one is from max, other one is director.
    http://www.nesmis.com/program-kitap/max_director.rar

    in max file, there was a building. There was a grass texture on the ground
    but after exporting, there looks tree texture instead grass.

    some buildings does not seem after exporting.

    sorry for my bad english.


    acelep Guest

  5. #5

    Default Re: W3D export error

    The thing with the incorrect textures is almost definitely due to the
    maps or the textures having the same names. The exporter will only save
    one thing named (for example) "Map #33". If both the grass texture and
    the tree texture has a generic name like that, then whichever one the
    exporter chooses to keep will be applied to both. Go into the Material
    Editor in MAX and make sure that the texture names are unique. Also
    make sure that any map names are unique.
    Mike Guest

  6. #6

    Default Re: W3D export error

    I combine the parts of scene again. when it asked to the same texture I chose autorename. The problem is solved by this way.

    Thanks everybody....
    acelep Guest

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