web uploading problem

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  1. #1

    Default web uploading problem

    Hi
    I have a 3D walkthrough web application which needs constant updates so the
    best choice for me is to import the w3d file with ?link to external file?
    option. The source file is pretty simple: first frame is left free, frame 2 has
    a ?hold on current frame? behavior and the w3d world with all the necessary
    behaviors. The web file works fine on local computers but when is uploaded on
    the net I have problems ? it starts with 3d content loader but after that it
    doesn`t run. If I import the w3d file with ?standard import? option then it
    works well on the net too, but this isn`t a good option for me since even this
    file needs constant updates. The size of the file is a bit bigger, for the
    moment is 1,2mb and it might increase over time (it is already heavily
    optimized).
    Another question is how I can preload the entire scene (models, textures,
    etc.) before it opens.
    Best regards.
    Mihai.

    VizFX76 Guest

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  3. #2

    Default Re: web uploading problem

    [url]http://www.adobe.com/support/director/3d_lingo/streaming_3d/streaming_3d03.html[/url]
    necromanthus Guest

  4. #3

    Default Re: web uploading problem

    It may also be worth checking that your server is set up with the correct mime
    types for w3d files. Often hosts will have 'dcr' set up, but not the other
    formats which shockwave uses such as cct, w3d, etc. Here's the full list:

    application/x-director dir
    application/x-director dcr
    application/x-director dxr
    application/x-director cst
    application/x-director cct
    application/x-director cxt
    application/x-director w3d
    application/x-director fgd

    - Ben


    duckets Guest

  5. #4

    Default Re: web uploading problem

    Hi
    Many thanks for all the advices.
    The main problem with loading external w3d file was the server setting.
    At this moment the only inconvenient is that all the models are loading
    progressively and the user can see this so I have to make some type of loader.
    From my knowledge it is a wise choice to begin with the second frame from the
    movie but my movie starts the w3d world only if I`m using it from the first
    frame even that I`ve used ?Hold while streaming w3d? from the free version of
    Chrome Library (extremely pleased with the behaviors from it).
    Now regarding loading external texture files (because they have to be constant
    automatically updated) they work fine inside dir file and projector but on the
    html version the objects are without textures.
    First time I`ve made the test for external textures with a very small w3d file
    (just 3 walls) and it worked with the html file but just offline.
    All these problems are solved if I`m using a projector (exe) but the size is
    bigger and the final product must be an online html file.
    For walkthrough collision I`m using ?modelsUnderRay? script.
    My Lingo knowledge is pretty scarce but I`m trying to solve this problem soon.
    Best regards.
    Mihai:smile;

    VizFX76 Guest

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