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VizFX76 #1
web uploading problem
Hi
I have a 3D walkthrough web application which needs constant updates so the
best choice for me is to import the w3d file with ?link to external file?
option. The source file is pretty simple: first frame is left free, frame 2 has
a ?hold on current frame? behavior and the w3d world with all the necessary
behaviors. The web file works fine on local computers but when is uploaded on
the net I have problems ? it starts with 3d content loader but after that it
doesn`t run. If I import the w3d file with ?standard import? option then it
works well on the net too, but this isn`t a good option for me since even this
file needs constant updates. The size of the file is a bit bigger, for the
moment is 1,2mb and it might increase over time (it is already heavily
optimized).
Another question is how I can preload the entire scene (models, textures,
etc.) before it opens.
Best regards.
Mihai.
VizFX76 Guest
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necromanthus #2
Re: web uploading problem
[url]http://www.adobe.com/support/director/3d_lingo/streaming_3d/streaming_3d03.html[/url]
necromanthus Guest
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duckets #3
Re: web uploading problem
It may also be worth checking that your server is set up with the correct mime
types for w3d files. Often hosts will have 'dcr' set up, but not the other
formats which shockwave uses such as cct, w3d, etc. Here's the full list:
application/x-director dir
application/x-director dcr
application/x-director dxr
application/x-director cst
application/x-director cct
application/x-director cxt
application/x-director w3d
application/x-director fgd
- Ben
duckets Guest
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VizFX76 #4
Re: web uploading problem
Hi
Many thanks for all the advices.
The main problem with loading external w3d file was the server setting.
At this moment the only inconvenient is that all the models are loading
progressively and the user can see this so I have to make some type of loader.
From my knowledge it is a wise choice to begin with the second frame from the
movie but my movie starts the w3d world only if I`m using it from the first
frame even that I`ve used ?Hold while streaming w3d? from the free version of
Chrome Library (extremely pleased with the behaviors from it).
Now regarding loading external texture files (because they have to be constant
automatically updated) they work fine inside dir file and projector but on the
html version the objects are without textures.
First time I`ve made the test for external textures with a very small w3d file
(just 3 walls) and it worked with the html file but just offline.
All these problems are solved if I`m using a projector (exe) but the size is
bigger and the final product must be an online html file.
For walkthrough collision I`m using ?modelsUnderRay? script.
My Lingo knowledge is pretty scarce but I`m trying to solve this problem soon.
Best regards.
Mihai:smile;
VizFX76 Guest



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