Ask a Question related to Macromedia Director Lingo, Design and Development.
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Darrel Hoffman #1
Which Xtra am I missing?
Have a game, everything works in authoring mode, but in the projector, some
sounds don't play. The sound-related Xtras I have in the game's Xtras
folder are as follows:
DirectSound.x32
Sound Control.x32
MacroMix.x32
What else do I need? Just standard .wav files as far as I know, but some of
them don't play. Also, do I need all three of the ones I already have? I'd
rather not include anything that doesn't need to be there...
Darrel Hoffman Guest
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Missing Xtra in Shockwave 11
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Text (Xtra) Missing Error?
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Rob Dillon #2
Re: Which Xtra am I missing?
Open your movie in authoring mode. Go to the Modify... menu, select
Movie... then Xtras... Select each xtra listed and remove it. Close the
window. Start your movie, then stop it. Open the menu again. You will
now have a list of all of the required Xtras for that movie minus any
third party Xtras.
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Rob
_______
Rob Dillon
Team Macromedia
[url]http://www.ddg-designs.com[/url]
412-243-9119
[url]http://www.macromedia.com/software/trial/[/url]
Rob Dillon Guest
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Mark A. Boyd #3
Re: Which Xtra am I missing?
On 11 Oct 2003, "Darrel Hoffman" <i.dont@think.so> wrote:
In addition to Rob's suggestion (I think he meant that that method would> Have a game, everything works in authoring mode, but in the projector,
> some sounds don't play. The sound-related Xtras I have in the game's
> Xtras folder are as follows:
>
> DirectSound.x32
> Sound Control.x32
> MacroMix.x32
>
> What else do I need? Just standard .wav files as far as I know, but
> some of them don't play. Also, do I need all three of the ones I
> already have? I'd rather not include anything that doesn't need to be
> there...
not include any /scripting/ Xtras like fileIO, Buddy API, etc). Don't
forget to keep any other external movies in mind. For example, if you're
using a stub projector, it will not tell you which asset Xtras you may need
in the other movies.
I'm pretty sure you'll need to include Mix Services.x32, but that should
appear in the list using Rob's suggestion.
Also, is there anything different between the working and non-working
sounds?
Are you also playing videos in the project? If so, try setting the
soundKeepDevice to 0.
--
Mark A. Boyd
Keep-On-Learnin' :)
Mark A. Boyd Guest
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Darrel Hoffman #4
Re: Which Xtra am I missing?
> In addition to Rob's suggestion (I think he meant that that method would
Yeah, that's part of the problem. I have one .exe stub (which hasn't changed in months) and it just points to a .dxr. All the> not include any /scripting/ Xtras like fileIO, Buddy API, etc). Don't
> forget to keep any other external movies in mind. For example, if you're
> using a stub projector, it will not tell you which asset Xtras you may need
> in the other movies.
xtras are in a seperate folder called Xtras. (I'm using the fast-start projector method.)
I'll try that...> I'm pretty sure you'll need to include Mix Services.x32, but that should
> appear in the list using Rob's suggestion.
Not that I know of, but I just grabbed some sound effects off the web. They're all .wav files, but they could be encoded> Also, is there anything different between the working and non-working
> sounds?
differently, or maybe some are stereo and some mono, I don't know. They all work in authoring, however.
No, no video. Some animated gifs, but that's it. (And gifs don't have sound, so that shouldn't be related.) There's also no> Are you also playing videos in the project? If so, try setting the
> soundKeepDevice to 0.
Flash, or anything else of a funky nature going on in here. It's pretty basic, really. (I mean, months of complex coding, but
pretty simple, media-wise.)
Darrel Hoffman Guest
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Darrel Hoffman #5
Re: Which Xtra am I missing?
> Yeah, that's part of the problem. I have one .exe stub (which hasn't
changed in months) and it just points to a .dxr. All theprojector method.)> xtras are in a seperate folder called Xtras. (I'm using the fast-startNope, that wasn't it... Let me try Rob's trick and I'll get back to you...>>> > I'm pretty sure you'll need to include Mix Services.x32, but that should
> > appear in the list using Rob's suggestion.
> I'll try that...
Darrel Hoffman Guest
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Mark A. Boyd #6
Re: Which Xtra am I missing?
On 13 Oct 2003, "Darrel Hoffman" <i.dont@think.so> wrote:
That'll probably get you there if you remember to do it for all your> Nope, that wasn't it... Let me try Rob's trick and I'll get back to
> you...
movies. Don't forget those scripting Xtras though
(FileXtra4,FileIO,etc...).
Stereo/Mono/16-bit/8-bit/various sample rates for audio should play.
However, there may be a need to have them all in the same format if you're
mixing them together. I seem to recall a technote regarding this, but can't
point you to it right now. This may also depend on which soundDevice you're
using (directSound or MacroMix).
And, of course, they should probably be sampled at one of the old
"standard" rates:
44100 Hz
22050 Hz
11025 Hz
8000 Hz
--
Mark A. Boyd
Keep-On-Learnin' :)
Mark A. Boyd Guest



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