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Why doesn't this work ? - Macromedia Director Basics

Okay, I'm asking something wy basic here, but I can't seem to figure this one out. I'm trying the following (attached on a sprite): on mouseDown me case sprite(the currentspritenum).member of "green_up" : beep "green_down" : set sprite(the currentspritenum).member to member "red_up" end case end The beep-segment doesn't work, while the swap-to-red segment shows a script error ('expected a variable'). And I just can't figure out what I'm doing wrong... Any help greatly appreciated !...

  1. #1

    Default Why doesn't this work ?

    Okay, I'm asking something wy basic here, but I can't seem to figure this
    one out. I'm trying the following (attached on a sprite):

    on mouseDown me
    case sprite(the currentspritenum).member of
    "green_up" : beep
    "green_down" : set sprite(the currentspritenum).member to member
    "red_up"
    end case
    end

    The beep-segment doesn't work, while the swap-to-red segment shows a script
    error ('expected a variable'). And I just can't figure out what I'm doing
    wrong...

    Any help greatly appreciated !



    Somnifer Guest

  2. #2

    Default Re: Why doesn't this work ?

    ---------------------------
    property spriteNum, self, origMember

    on mouseDown
    case self.member.name of
    "green_up" : beep
    "green_down" : self.member=member("red_up")
    end case
    end

    on beginSprite
    -- cache the sprite reference
    self=sprite(spriteNum)
    -- remember the original member
    origMember=self.member
    end endSprite

    on endSprite
    -- reset to original member
    self.member=origMember
    end endSprite
    ---------------------------

    HTH

    Andrew
    Andrew Morton Guest

  3. #3

    Default Re: Why doesn't this work ?

    thank you ! works like a charm !

    "Andrew Morton" <akmin-press.co.uk.invalid> schreef in bericht
    news:c65s50$h88$1forums.macromedia.com...
    > ---------------------------
    > property spriteNum, self, origMember
    >
    > on mouseDown
    > case self.member.name of
    > "green_up" : beep
    > "green_down" : self.member=member("red_up")
    > end case
    > end
    >
    > on beginSprite
    > -- cache the sprite reference
    > self=sprite(spriteNum)
    > -- remember the original member
    > origMember=self.member
    > end endSprite
    >
    > on endSprite
    > -- reset to original member
    > self.member=origMember
    > end endSprite
    > ---------------------------
    >
    > HTH
    >
    > Andrew

    Somnifer Guest

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