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Zephyon #1
Working on an opensource project
Hey everyone,
I'm starting a project for my current site [url]http://metalempire.com[/url] called
Empires; it's going to be a online RPG unlike all others on the net. I'm
currently in base development right now (mapping database, creating user
info, linking equipment to player and player stats, etc.) but I'm looking
for help with the whole process. It's going to be very involved and I'm
working with object oriented programming, so you need to know about
inheretence, instantation, contructors and most importantly polymorphism. I
am currently designing this as an application, using php, mysql and
javascipt(for realtime changes), but may incorperate some perl-based cgi.
This project is going to be completely opensource, I don't expect to keep it
all a secret since I am an opensource user. As much help designing certain
things would be a large benefit for everyone who is willing to
work/use/play this wicked system.
If you're interested, email me at [email]zephyon@hotmail.com[/email] and I will send more
details as well as the current source for the game. as for what it is;
Take old school games like FF1 and Dragon Warriors and incorperate certain
things like LoTR and D&D to create the base of the game. Full character
stats with equipment changes that change stats on-the-fly as well as a
standard level system. the whole system will be real-time not turn based,
as well, your character only advances as much as you work the character to
advance. Figure scenarios will be as real-time as possible, using certain
variables to define the attack wait times, defence, and of course attack.
It will be very image based and I'll probably be using a tar.gz install
package for the large amounts of images that will be used. Mapping (since
we want to be able to move!) is x-y-z axis based, meaning we can build
virtual maps with things like detailed cities and such. Now, most of this I
am sure how to do, but I am looking for more ideas and other peoples
outlook on this.
I am told that what I am doing is similar to Race War Kingdoms - as this is
partially true, This will be much more simplistic for the user, being there
is no conquoring or anything, but more based on stragedy and intellect.
Anyways, you want my current gameplan, email me.
Zephyon Guest
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Zephyon #2
Working on an opensource project
Hey everyone,
I'm starting a project for my current site [url]http://metalempire.com[/url] called
Empires; it's going to be a online RPG unlike all others on the net. I'm
currently in base development right now (mapping database, creating user
info, linking equipment to player and player stats, etc.) but I'm looking
for help with the whole process. It's going to be very involved and I'm
working with object oriented programming, so you need to know about
inheretence, instantation, contructors and most importantly polymorphism. I
am currently designing this as an application, using php, mysql and
javascipt(for realtime changes), but may incorperate some perl-based cgi.
This project is going to be completely opensource, I don't expect to keep it
all a secret since I am an opensource user. As much help designing certain
things would be a large benefit for everyone who is willing to
work/use/play this wicked system.
If you're interested, email me at [email]zephyon@hotmail.com[/email] and I will send more
details as well as the current source for the game. as for what it is;
Take old school games like FF1 and Dragon Warriors and incorperate certain
things like LoTR and D&D to create the base of the game. Full character
stats with equipment changes that change stats on-the-fly as well as a
standard level system. the whole system will be real-time not turn based,
as well, your character only advances as much as you work the character to
advance. Figure scenarios will be as real-time as possible, using certain
variables to define the attack wait times, defence, and of course attack.
It will be very image based and I'll probably be using a tar.gz install
package for the large amounts of images that will be used. Mapping (since
we want to be able to move!) is x-y-z axis based, meaning we can build
virtual maps with things like detailed cities and such. Now, most of this I
am sure how to do, but I am looking for more ideas and other peoples
outlook on this.
I am told that what I am doing is similar to Race War Kingdoms - as this is
partially true, This will be much more simplistic for the user, being there
is no conquoring or anything, but more based on stragedy and intellect.
Anyways, you want my current gameplan, email me.
Zephyon Guest



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