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Z/Depth buffer output - Macromedia Director 3D

Is it possible to "print" your z buffer in director in real time? So you'll get a greyscaled depth-image? Like used for shadow mapping in 3d engines: http://en.wikipedia.org/wiki/Shadow_map...

  1. #1

    Default Z/Depth buffer output

    Is it possible to "print" your z buffer in director in real time? So you'll get a greyscaled depth-image?

    Like used for shadow mapping in 3d engines: http://en.wikipedia.org/wiki/Shadow_map
    l0die Guest

  2. #2

    Default Re: Z/Depth buffer output

    Yeah, good question... I'd like to know this too. Seems like it would be an easy switch to flip somewhere, but it's not natively available from lingo. Anyone have suggestions?
    tedalde2 Guest

  3. #3

    Default Re: Z/Depth buffer output

    I originally questioned this so I could access the z-image to build a
    customized 24-bit-plus-depth image for use with a special 3d screen. The screen
    can show stereo 3D without the need for 3D glasses.

    The screen manufacturer also makes a DLL for use with OpenGL 3D programs. The
    DLL creates the customized 24-bit-plus-depth image using OpenGL, which the
    screen interprets into its 3D image. So I ended up making a simple xtra and
    some lingo that interfaces with the DLL... works perfect so far, but I have yet
    to test it on the real 3D screen... hopefully soon.

    Ted


    tedalde2 Guest

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